Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 186
If we know the prior probabilities of finding each of the various minerals and we
know the probabilities that if a mineral is present then certain physical
characteristics will be observed , then we can use Bayes ' formula to compute ,
from the ...
If we know the prior probabilities of finding each of the various minerals and we
know the probabilities that if a mineral is present then certain physical
characteristics will be observed , then we can use Bayes ' formula to compute ,
from the ...
Página 189
In the next section , we will present a specific method for combining rules that has
many of the advantages of a straightforward probabilistic scheme such as this ,
as well as fewer of the disadvantages . Having just argued the merits of using a ...
In the next section , we will present a specific method for combining rules that has
many of the advantages of a straightforward probabilistic scheme such as this ,
as well as fewer of the disadvantages . Having just argued the merits of using a ...
Página 286
PROSPECTOR If : magnetite or pyrite in disseminated or veinlet form is present
then : ( 2 , - 4 ) there is favorable mineralization and texture for the propylitic stage
. Figure 8 – 12 : Some Rules from Expert Systems ference in the inference rules ...
PROSPECTOR If : magnetite or pyrite in disseminated or veinlet form is present
then : ( 2 , - 4 ) there is favorable mineralization and texture for the propylitic stage
. Figure 8 – 12 : Some Rules from Expert Systems ference in the inference rules ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |