Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... problem , analyze it to the point that its solution is completely determined , and write a set of rules directly specifying a complete solution . Consider again ... PROBLEMS AND PROBLEM SPACES CHAP . 2 Chapter 2 Problems and Problem Spaces.
... problem , analyze it to the point that its solution is completely determined , and write a set of rules directly specifying a complete solution . Consider again ... PROBLEMS AND PROBLEM SPACES CHAP . 2 Chapter 2 Problems and Problem Spaces.
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Elaine Rich. 2.2.1 Is the Problem Decomposable ? Suppose we want to solve the problem of computing the expression S ( x2 + 3x + sin2x * cos2x ) dx We can solve this problem by breaking it down into three smaller problems , each of which ...
Elaine Rich. 2.2.1 Is the Problem Decomposable ? Suppose we want to solve the problem of computing the expression S ( x2 + 3x + sin2x * cos2x ) dx We can solve this problem by breaking it down into three smaller problems , each of which ...
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... problem represented in letters , as shown in the ex- amples in Figure 2-16 . Assign a decimal digit to each of the letters in such a way that the answer to the problem is ... problems 52 PROBLEMS AND PROBLEM SPACES CHAP . 2 32 5 Summary.
... problem represented in letters , as shown in the ex- amples in Figure 2-16 . Assign a decimal digit to each of the letters in such a way that the answer to the problem is ... problems 52 PROBLEMS AND PROBLEM SPACES CHAP . 2 32 5 Summary.
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety