Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 75
2 Hill Climbing Hill climbing is a variant of generate - and - test in which feedback
from the test procedure is used to help the generator decide which direction to
move in the search space . In a pure generate and test procedure , the test ...
2 Hill Climbing Hill climbing is a variant of generate - and - test in which feedback
from the test procedure is used to help the generator decide which direction to
move in the search space . In a pure generate and test procedure , the test ...
Página 114
Some kind of heuristic search procedure is necessary . One way of looking at all
the search procedures we have discussed is that they are essentially generate -
and - test procedures in which the testing is done after varying amounts of work ...
Some kind of heuristic search procedure is necessary . One way of looking at all
the search procedures we have discussed is that they are essentially generate -
and - test procedures in which the testing is done after varying amounts of work ...
Página 116
But unless these functions are perfect , we also need a search procedure that
makes it possible to look ahead as many moves as possible to see what may
occur . Of course , as in other problem - solving domains , the role of search can
be ...
But unless these functions are perfect , we also need a search procedure that
makes it possible to look ahead as many moves as possible to see what may
occur . Of course , as in other problem - solving domains , the role of search can
be ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |