Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 164
For example , to answer the question “ When did Marcus die ? ” we need a
statement of the form died ( Marcus , ? ? ) with ? ? actually filled in by some
particular year . So , since we can prove the statement died ( Marcus , 79 ) we
can respond ...
For example , to answer the question “ When did Marcus die ? ” we need a
statement of the form died ( Marcus , ? ? ) with ? ? actually filled in by some
particular year . So , since we can prove the statement died ( Marcus , 79 ) we
can respond ...
Página 166
The bindings of its variables at that point provide the answer to the question . ...
Unfortunately , given a particular representation of the facts in a system , there
will usually be some questions that cannot be answered using this mechanism .
The bindings of its variables at that point provide the answer to the question . ...
Unfortunately , given a particular representation of the facts in a system , there
will usually be some questions that cannot be answered using this mechanism .
Página 290
The first question that the user asks is a " WHY " question , by which she is
assumed to mean “ Why do you need to know that ? ” Particularly for clinical tests
that are either expensive or dangerous , it is important for the doctor to be
convinced ...
The first question that the user asks is a " WHY " question , by which she is
assumed to mean “ Why do you need to know that ? ” Particularly for clinical tests
that are either expensive or dangerous , it is important for the doctor to be
convinced ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |