Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 184
Many of the details of the operation of TMS have been omitted in this discussion .
They are addressed in the references already provided . But the usefulness of
nonmonotonic reasoning and dependency - directed backtracking should be
clear ...
Many of the details of the operation of TMS have been omitted in this discussion .
They are addressed in the references already provided . But the usefulness of
nonmonotonic reasoning and dependency - directed backtracking should be
clear ...
Página 191
We can turn this same argument around and show how easy it is to describe the
probabilistic reasoning of a rule - based system . Suppose a person asked a
chess program why it chose a particular move . If the program used a simple ...
We can turn this same argument around and show how easy it is to describe the
probabilistic reasoning of a rule - based system . Suppose a person asked a
chess program why it chose a particular move . If the program used a simple ...
Página 197
This problem has been partially solved in MYCIN by the TEIRESIAS system ' s
ability to explain the reasoning process to a physician and then to accept
statements from the physician about how the rules should be revised . Thus there
are still ...
This problem has been partially solved in MYCIN by the TEIRESIAS system ' s
ability to explain the reasoning process to a physician and then to accept
statements from the physician about how the rules should be revised . Thus there
are still ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |