Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Elaine Rich. HAND ISPART BODY FINGER ISPART HAND FINGERNAIL ISPART FINGER Both the relation ISA and the relation ISPART are partial orderings on their domains . For many domains , these relations have a least upper bound , of- ten a very ...
Elaine Rich. HAND ISPART BODY FINGER ISPART HAND FINGERNAIL ISPART FINGER Both the relation ISA and the relation ISPART are partial orderings on their domains . For many domains , these relations have a least upper bound , of- ten a very ...
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... relations . If some of the implied relations are particularly significant and are used often , it may be desirable to store ... relation . Properties can be associated with the most general object for which they are valid . Fairly simple ...
... relations . If some of the implied relations are particularly significant and are used often , it may be desirable to store ... relation . Properties can be associated with the most general object for which they are valid . Fairly simple ...
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... relation . Usually the relation will contain variables , and part of the proof process involves finding variable bindings that make the relation true . The backtracking that may be required to find such a set of bindings is handled by ...
... relation . Usually the relation will contain variables , and part of the proof process involves finding variable bindings that make the relation true . The backtracking that may be required to find such a set of bindings is handled by ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety