Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 63
For example , a robot ' s world is composed of many objects . We first discover a
way to describe each individual object ' s state and each fact that could be true
about relationships among objects . We would want to say such things as ON ...
For example , a robot ' s world is composed of many objects . We first discover a
way to describe each individual object ' s state and each fact that could be true
about relationships among objects . We would want to say such things as ON ...
Página 100
Operator PUSH ( obj , loc ) Preconditions at ( robot , obj ) A large ( obj ) ^ clear (
obj ) ^ armempty Results at ( obj , loc ) A at ( robot , loc ) CARRY ( obj , loc )
Preconditions at ( robot , obj ) 1 small ( obj ) Results at ( obj , loc ) ^ at ( robot , loc
) ...
Operator PUSH ( obj , loc ) Preconditions at ( robot , obj ) A large ( obj ) ^ clear (
obj ) ^ armempty Results at ( obj , loc ) A at ( robot , loc ) CARRY ( obj , loc )
Preconditions at ( robot , obj ) 1 small ( obj ) Results at ( obj , loc ) ^ at ( robot , loc
) ...
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Push Carry Walk Pick up Put down Place ✓ r move object Move object , Move
robot Clear object Get object on object Get arm empty Be holding object Figure 3
– 25 : A Difference Table Consider a simple household robot domain .
Push Carry Walk Pick up Put down Place ✓ r move object Move object , Move
robot Clear object Get object on object Get arm empty Be holding object Figure 3
– 25 : A Difference Table Consider a simple household robot domain .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |