Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... robot's world is composed of many objects . We first dis- cover a way to describe each individual object's state and each fact that could be true about relationships among objects . We would want to say such things as ON ( plant , table ) ...
... robot's world is composed of many objects . We first dis- cover a way to describe each individual object's state and each fact that could be true about relationships among objects . We would want to say such things as ON ( plant , table ) ...
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... ( robot , loc ) Preconditions at ( robot , obj ) A small ( obj ) Results at ( obj , loc ) A at ( robot , loc ) Preconditions none PICKUP ( obj ) PUTDOWN ( obj ) PLACE ( objl , obj2 ) Results at ( robot , loc ) Preconditions at ( robot ...
... ( robot , loc ) Preconditions at ( robot , obj ) A small ( obj ) Results at ( obj , loc ) A at ( robot , loc ) Preconditions none PICKUP ( obj ) PUTDOWN ( obj ) PLACE ( objl , obj2 ) Results at ( robot , loc ) Preconditions at ( robot ...
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... robot ✓ Clear object Get object on object Get arm empty Be holding object ✓ ✓ ✓ Figure 3-25 : A Difference Table Consider a simple household robot domain . The available operators are shown in Figure 3-24 , along with their ...
... robot ✓ Clear object Get object on object Get arm empty Be holding object ✓ ✓ ✓ Figure 3-25 : A Difference Table Consider a simple household robot domain . The available operators are shown in Figure 3-24 , along with their ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety