Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 86
Página 26
... rules can be written . For example , we could write a rule such as that shown in Figure 2–1 . However , if we write rules like the one above , we will have to write a very large number of them since there will have to be a separate rule ...
... rules can be written . For example , we could write a rule such as that shown in Figure 2–1 . However , if we write rules like the one above , we will have to write a very large number of them since there will have to be a separate rule ...
Página 66
... rules . All the rules that describe a given board position will be stored under the same key and so will be found together . Unfortunately , this simple indexing scheme only works because preconditions of rules match exact board ...
... rules . All the rules that describe a given board position will be stored under the same key and so will be found together . Unfortunately , this simple indexing scheme only works because preconditions of rules match exact board ...
Página 69
... rules had no left side , so the rule could apply anywhere . These rules were used if no other rules matched and they generated replies such as " Tell me more about that . " Notice that the rules themselves cause a form of approximate ...
... rules had no left side , so the rule could apply anywhere . These rules were used if no other rules matched and they generated replies such as " Tell me more about that . " Notice that the rules themselves cause a form of approximate ...
Otras ediciones - Ver todas
Términos y frases comunes
addition algorithm already answer appear applied approach appropriate Artificial Intelligence attempt better block called Chapter choose clauses combined complete concept consider contains corresponding dependency described discussed domain example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language learning logic look machine Marcus match means methods move natural necessary node objects occur operators particular path patterns perform position possible predicate present problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific stack statement step stored structure Suppose task techniques things tion tree true understanding variety