Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 33
Página 67
Clearly we would like to apply rule 1 or rule 2 , since either would generate such
a fact if x were bound to John . But to see whether the preconditions for rule 1 are
satisfied , we must find a single substitution for y such that it is true that SON ...
Clearly we would like to apply rule 1 or rule 2 , since either would generate such
a fact if x were bound to John . But to see whether the preconditions for rule 1 are
satisfied , we must find a single substitution for y such that it is true that SON ...
Página 261
We check to make sure it is satisfied in the world model . It will be unless we
undid one of its components in attempting to satisfy another . In this case , there is
no problem and the combined goal can be popped from the stack . Now the top ...
We check to make sure it is satisfied in the world model . It will be unless we
undid one of its components in attempting to satisfy another . In this case , there is
no problem and the combined goal can be popped from the stack . Now the top ...
Página 270
One comment about when this procedure can terminate its search for a satisfied
goal is necessary here . ARMEMPTY appears as part of the goal set of node 5 .
But ARMEMPTY is satisfied in the initial state description . So why did we just
look ...
One comment about when this procedure can terminate its search for a satisfied
goal is necessary here . ARMEMPTY appears as part of the goal set of node 5 .
But ARMEMPTY is satisfied in the initial state description . So why did we just
look ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |