Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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4 Scripts Recall that for representing individual assertions , we proposed
semantic nets as a useful , general - purpose ... Representing Knowledge A script
is a structure that describes a stereotyped sequence of events in a particular
context .
4 Scripts Recall that for representing individual assertions , we proposed
semantic nets as a useful , general - purpose ... Representing Knowledge A script
is a structure that describes a stereotyped sequence of events in a particular
context .
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By using the restaurant script , a computer question - answerer would also be
able to infer that John ate dinner , since the restaurant script could have been
activated . Since all of the events in the story correspond to the sequence of
events ...
By using the restaurant script , a computer question - answerer would also be
able to infer that John ate dinner , since the restaurant script could have been
activated . Since all of the events in the story correspond to the sequence of
events ...
Página 333
3 Using Schemas and Scripts in Understanding In addition to general - purpose
plans such as USE , people make use of ... Because a script contains more
specific information about a particular situation than does a plan box , it enables
larger ...
3 Using Schemas and Scripts in Understanding In addition to general - purpose
plans such as USE , people make use of ... Because a script contains more
specific information about a particular situation than does a plan box , it enables
larger ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |