Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 234
... script . Representing Knowledge A script is structure that describes a stereotyped sequence of events in a par- ticular context . A script consists of a set of slots . Associated with each slot may be some information about what kinds ...
... script . Representing Knowledge A script is structure that describes a stereotyped sequence of events in a par- ticular context . A script consists of a set of slots . Associated with each slot may be some information about what kinds ...
Página 237
... script , the program could infer that the entire sequence predicted by the script occurred normally . Thus it could conclude , in particular , that John ate . In their ability to predict unobserved events , scripts are similar to frames ...
... script , the program could infer that the entire sequence predicted by the script occurred normally . Thus it could conclude , in particular , that John ate . In their ability to predict unobserved events , scripts are similar to frames ...
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... script to aid in understanding : Select the appropriate script ( or scripts ) from memory . • Use the script to fill in unspecified parts of the text to be understood . Both of these aspects of reasoning with scripts have already been ...
... script to aid in understanding : Select the appropriate script ( or scripts ) from memory . • Use the script to fill in unspecified parts of the text to be understood . Both of these aspects of reasoning with scripts have already been ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety