Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página xi
... selected papers from the literature so that they become familiar with the way in which A.I. research is conducted . The book can also serve as the text for a one semester undergraduate A.I. course , but it will not be possible to cover ...
... selected papers from the literature so that they become familiar with the way in which A.I. research is conducted . The book can also serve as the text for a one semester undergraduate A.I. course , but it will not be possible to cover ...
Página 107
... selected for expansion . • How operators to be applied to that node are selected . • Whether an optimal solution can be guaranteed . • Whether a given state may end up being considered more than once . How many state descriptions must ...
... selected for expansion . • How operators to be applied to that node are selected . • Whether an optimal solution can be guaranteed . • Whether a given state may end up being considered more than once . How many state descriptions must ...
Página 311
... selected for the word have , it will not be detected until after the phrase " the students who missed the exam " has been recognized . Once the error is detected , a simple backtracking mechanism will undo everything that was done after ...
... selected for the word have , it will not be detected until after the phrase " the students who missed the exam " has been recognized . Once the error is detected , a simple backtracking mechanism will undo everything that was done after ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety