Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... semantic nets , conceptual dependency , frames , and scripts ) is divided into two parts . The first part shows how ... Semantic Nets Of the knowledge structures we will look at in the chapter , semantic nets were the first to be ...
... semantic nets , conceptual dependency , frames , and scripts ) is divided into two parts . The first part shows how ... Semantic Nets Of the knowledge structures we will look at in the chapter , semantic nets were the first to be ...
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... Semantic Spectrum of Representation At this point , it is useful to review the representational schemes we have just described by considering one important dimension along which they can be characterized . At one extreme are purely ...
... Semantic Spectrum of Representation At this point , it is useful to review the representational schemes we have just described by considering one important dimension along which they can be characterized . At one extreme are purely ...
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... semantic categories such as SHIP and LOC . A semantic grammar can be used by a parsing system in exactly the ways in which a strictly syntactic grammar could be used . Several existing systems that have used semantic grammars have been ...
... semantic categories such as SHIP and LOC . A semantic grammar can be used by a parsing system in exactly the ways in which a strictly syntactic grammar could be used . Several existing systems that have used semantic grammars have been ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety