Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 94
An example of this is shown in Figure 3 – 20 ( a ) . If the cost of G is revised as
shown in Figure 3 – 20 ( b ) , and if it is not immediately propagated back to E ,
then the change will never be recorded and a nonoptimal solution through B may
be ...
An example of this is shown in Figure 3 – 20 ( a ) . If the cost of G is revised as
shown in Figure 3 – 20 ( b ) , and if it is not immediately propagated back to E ,
then the change will never be recorded and a nonoptimal solution through B may
be ...
Página 215
In the second part of each section , mechanisms for reasoning with the
represented knowledge are discussed . While reading about the ... A fragment of
a typical semantic net is shown in Figure 7 – 3 . Furniture Isa Ispart Person Chair
Seat Isa ...
In the second part of each section , mechanisms for reasoning with the
represented knowledge are discussed . While reading about the ... A fragment of
a typical semantic net is shown in Figure 7 – 3 . Furniture Isa Ispart Person Chair
Seat Isa ...
Página 357
As an example , consider the simple drawing shown in Figure 10 – 15 ( a ) . We
can begin by labeling all the boundary edges , as shown in Figure 10 – 15 ( b ) .
Suppose we then begin labeling vertices at vertex 1 . The only vertex label that is
...
As an example , consider the simple drawing shown in Figure 10 – 15 ( a ) . We
can begin by labeling all the boundary edges , as shown in Figure 10 – 15 ( b ) .
Suppose we then begin labeling vertices at vertex 1 . The only vertex label that is
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |