Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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The table that has been constructed shows all the literals that must be true for
one operation but are also denied by some operation . But often something must
be true before an operation is performed and then will be denied by that same ...
The table that has been constructed shows all the literals that must be true for
one operation but are also denied by some operation . But often something must
be true before an operation is performed and then will be denied by that same ...
Página 347
It shows a spectrogram produced by the beginning of the utterance “ Alpha gets
alpha minus beta . ” A spectogram shows how the sound energy is distributed
over the auditory frequency range as a function of time . In this example , you can
...
It shows a spectrogram produced by the beginning of the utterance “ Alpha gets
alpha minus beta . ” A spectogram shows how the sound energy is distributed
over the auditory frequency range as a function of time . In this example , you can
...
Página 352
Figure 10 – 7 shows examples of trihedral figures . Figure 10 – 8 shows
examples of nontrihedral figures . Determining the Constraints ... We will use the
conventions shown in Figure 10 - 9 to show line labelings . To illustrate these
labelings ...
Figure 10 – 7 shows examples of trihedral figures . Figure 10 – 8 shows
examples of nontrihedral figures . Determining the Constraints ... We will use the
conventions shown in Figure 10 - 9 to show line labelings . To illustrate these
labelings ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |