Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 34
... single branch of the tree until it yields a solution or until some prespecified depth has been reached and only then go back and explore other branches . This is called depth - first search . The requirement that a control strategy be ...
... single branch of the tree until it yields a solution or until some prespecified depth has been reached and only then go back and explore other branches . This is called depth - first search . The requirement that a control strategy be ...
Página 87
... single path to a goal . Such structures represent the fact that we will know how to get from a node to a goal state if we can discover how to get from that node to a goal state along any one of the branches leaving it . Goal : Acquire ...
... single path to a goal . Such structures represent the fact that we will know how to get from a node to a goal state if we can discover how to get from that node to a goal state along any one of the branches leaving it . Goal : Acquire ...
Página 365
... single summary statistic . Game - playing programs do this in their static evaluation functions , in which a variety of fac- tors , such as piece advantage and mobility , are combined into a single score reflecting the desirability of a ...
... single summary statistic . Game - playing programs do this in their static evaluation functions , in which a variety of fac- tors , such as piece advantage and mobility , are combined into a single score reflecting the desirability of a ...
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addition algorithm already answer appear applied approach appropriate Artificial Intelligence attempt better block called Chapter choose clauses combined complete concept consider contains corresponding dependency described discussed domain example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language learning logic look machine Marcus match means methods move natural necessary node objects occur operators particular path patterns perform position possible predicate present problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific stack statement step stored structure Suppose task techniques things tion tree true understanding variety