Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 70
Página 34
For example , we could pursue a single branch of the tree until it yields a solution
or until some prespecified depth has been reached and only then go back and
explore other branches . This is called depth - first search . The requirement that
a ...
For example , we could pursue a single branch of the tree until it yields a solution
or until some prespecified depth has been reached and only then go back and
explore other branches . This is called depth - first search . The requirement that
a ...
Página 87
6 Problem Reduction So far , we have considered search strategies for OR
graphs through which we want to find a single path to a goal . Such structures
represent the fact that we will know how to get from a node to a goal state if we
can ...
6 Problem Reduction So far , we have considered search strategies for OR
graphs through which we want to find a single path to a goal . Such structures
represent the fact that we will know how to get from a node to a goal state if we
can ...
Página 365
Direction — As more and more objects are stored , many of which may be at least
partially relevant to a given situation , it becomes important that the program be
able to choose among them intelligently and so to focus its attention in a single ...
Direction — As more and more objects are stored , many of which may be at least
partially relevant to a given situation , it becomes important that the program be
able to choose among them intelligently and so to focus its attention in a single ...
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
Otras 8 secciones no mostradas
Otras ediciones - Ver todas
Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |