Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 129
... situations in which a move that is guaranteed to be good for us can be found . But , as suggested in [ Berliner , 1977 ] , in a losing situation it might be better to take the risk that the opponent will make a mistake . Suppose we must ...
... situations in which a move that is guaranteed to be good for us can be found . But , as suggested in [ Berliner , 1977 ] , in a losing situation it might be better to take the risk that the opponent will make a mistake . Suppose we must ...
Página 232
... situation requires building descriptions of the situation's components . The information as- sociated with the slots of the frame for the situation can be used as advice on how to build those component descriptions . • Frames describe ...
... situation requires building descriptions of the situation's components . The information as- sociated with the slots of the frame for the situation can be used as advice on how to build those component descriptions . • Frames describe ...
Página 363
... situation . ) When it could search no farther , it applied its static evaluation function to the board position and ... situation is shown in Figure 11-1 ( a ) . Now suppose that in a later game , the situation shown in Figure 11-1 ( b ) ...
... situation . ) When it could search no farther , it applied its static evaluation function to the board position and ... situation is shown in Figure 11-1 ( a ) . Now suppose that in a later game , the situation shown in Figure 11-1 ( b ) ...
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addition algorithm already answer appear applied approach appropriate Artificial Intelligence attempt better block called Chapter choose clauses combined complete concept consider contains corresponding dependency described discussed domain example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language learning logic look machine Marcus match means methods move natural necessary node objects occur operators particular path patterns perform position possible predicate present problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific stack statement step stored structure Suppose task techniques things tion tree true understanding variety