Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 129
This assumption is acceptable in winning situations in which a move that is
guaranteed to be good for us can be found . But , as suggested in ( Berliner ,
1977 ) , in a losing situation it might be better to take the risk that the opponent
will make a ...
This assumption is acceptable in winning situations in which a move that is
guaranteed to be good for us can be found . But , as suggested in ( Berliner ,
1977 ) , in a losing situation it might be better to take the risk that the opponent
will make a ...
Página 232
Building a description of a particular situation requires building descriptions of
the situation ' s components . The information associated with the slots of the
frame for the situation can be used as advice on how to build those component ...
Building a description of a particular situation requires building descriptions of
the situation ' s components . The information associated with the slots of the
frame for the situation can be used as advice on how to build those component ...
Página 363
( The exact number varied depending on the situation . ) When it could search no
farther , it applied its static evaluation function to the board position and used that
score to continue its search of the game tree . When it finished searching the ...
( The exact number varied depending on the situation . ) When it could search no
farther , it applied its static evaluation function to the board position and used that
score to continue its search of the game tree . When it finished searching the ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |