Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 230
... slots that describe aspects of the objects . These slots are filled by other frames describing other objects . Associated with each slot may be a set of conditions that must be met by any filler for it . Each slot may also be filled ...
... slots that describe aspects of the objects . These slots are filled by other frames describing other objects . Associated with each slot may be a set of conditions that must be met by any filler for it . Each slot may also be filled ...
Página 241
... slot if the value is currently unknown and is needed . Figure 7-17 ( b ) shows a description of the slot AGE ( viewed as a concept in its own right ) , which contains the slot , TOESTABLISH . The procedure that is the value of that slot ...
... slot if the value is currently unknown and is needed . Figure 7-17 ( b ) shows a description of the slot AGE ( viewed as a concept in its own right ) , which contains the slot , TOESTABLISH . The procedure that is the value of that slot ...
Página 407
... slot of Applics ; that slot was chosen randomly . ) ) ) interrupted below BLTCHAR A Generalized the Dont Copy slot of Applics , replacing its old value by NIL . 1 new units , namely ( Applics - 2 ) , were defined . New tasks are being ...
... slot of Applics ; that slot was chosen randomly . ) ) ) interrupted below BLTCHAR A Generalized the Dont Copy slot of Applics , replacing its old value by NIL . 1 new units , namely ( Applics - 2 ) , were defined . New tasks are being ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety