Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 75
... solution is being per- formed . The Hill - Climbing Procedure 1. Generate the first proposed solution in the same way as would be done in the generate - and - test procedure . See if it is a solution . If so , quit . Else continue . 2 ...
... solution is being per- formed . The Hill - Climbing Procedure 1. Generate the first proposed solution in the same way as would be done in the generate - and - test procedure . See if it is a solution . If so , quit . Else continue . 2 ...
Página 249
... solution steps could be ignored or undone if they prove unwise . If they can , then the process of planning a com- plete solution can proceed just as would an attempt to find a solution by actually trying particular actions . If a ...
... solution steps could be ignored or undone if they prove unwise . If they can , then the process of planning a com- plete solution can proceed just as would an attempt to find a solution by actually trying particular actions . If a ...
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... solution to the original problem . Of course , if they do , then nothing more need be done . If they do not , however , there are a variety of things that we can do . The simplest is just to throw out the solution , look for another one ...
... solution to the original problem . Of course , if they do , then nothing more need be done . If they do not , however , there are a variety of things that we can do . The simplest is just to throw out the solution , look for another one ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety