Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 39
Página 17
It also stored , with each stimulus image , a cue that it could later pass through the
discrimination net to try to find the correct response image . But it stored as a cue
only as much information about the response syllable as was necessary to ...
It also stored , with each stimulus image , a cue that it could later pass through the
discrimination net to try to find the correct response image . But it stored as a cue
only as much information about the response syllable as was necessary to ...
Página 364
Game tree od do Stored scores A : 10 la ) á dood ó do Figure 11 - 1 : Storing
Backed Up Values were to arise . Instead of using the static evaluation function to
compute a score for position A , the stored value for A can be used . This creates
...
Game tree od do Stored scores A : 10 la ) á dood ó do Figure 11 - 1 : Storing
Backed Up Values were to arise . Instead of using the static evaluation function to
compute a score for position A , the stored value for A can be used . This creates
...
Página 365
Generalization — The number of distinct objects that might be stored can be very
large . To keep the number of stored objects down to a manageable level , some
kind of generalization is necessary . In Samuel ' s program , for example , the ...
Generalization — The number of distinct objects that might be stored can be very
large . To keep the number of stored objects down to a manageable level , some
kind of generalization is necessary . In Samuel ' s program , for example , the ...
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
Otras 8 secciones no mostradas
Otras ediciones - Ver todas
Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |