Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 5
Are there any techniques that are appropriate for the solution of a variety of these
problems ? The answer to this question is yes , there are . What , then , if anything
, can we say about those techniques besides the fact that they manipulate ...
Are there any techniques that are appropriate for the solution of a variety of these
problems ? The answer to this question is yes , there are . What , then , if anything
, can we say about those techniques besides the fact that they manipulate ...
Página 6
It can be used to help overcome its own sheer bulk by helping to narrow the
range of possibilities that must usually be considered . Although A . I . techniques
must be designed in keeping with these constraints imposed by A . I . problems ...
It can be used to help overcome its own sheer bulk by helping to narrow the
range of possibilities that must usually be considered . Although A . I . techniques
must be designed in keeping with these constraints imposed by A . I . problems ...
Página 16
In each series , the final program exemplifies what we mean by an A . I .
technique . These two ... For the solution of hard problems , programs that exploit
these techniques have several advantages over those that do not . They are
much less ...
In each series , the final program exemplifies what we mean by an A . I .
technique . These two ... For the solution of hard problems , programs that exploit
these techniques have several advantages over those that do not . They are
much less ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |