Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 50
Problems that involve creating new things rather than changing old ones are
generally ignorable . Theorem proving , as we have described it , is one example
of such a creative process . Making deductions from some known facts is a
similar ...
Problems that involve creating new things rather than changing old ones are
generally ignorable . Theorem proving , as we have described it , is one example
of such a creative process . Making deductions from some known facts is a
similar ...
Página 84
These operators included such things as “ Find examples of a concept you
already know . ” AM ' s goal was to generate new “ interesting ” mathematical
concepts . It succeeded in discovering such things as prime numbers and
Goldbach ' s ...
These operators included such things as “ Find examples of a concept you
already know . ” AM ' s goal was to generate new “ interesting ” mathematical
concepts . It succeeded in discovering such things as prime numbers and
Goldbach ' s ...
Página 177
There are many things that could prevent the successful use of the boat ,
including lack of oars , a leak in the boat , the boat stuck in the mud , and so forth .
It is important that the problem - solving program not have to prove explicitly that
each ...
There are many things that could prevent the successful use of the boat ,
including lack of oars , a leak in the boat , the boat stuck in the mud , and so forth .
It is important that the problem - solving program not have to prove explicitly that
each ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |