Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 77
... tion very quickly . But they also often spend a lot of time exploring unfruitful paths . The simplest alternative strategy is a breadth - first search , as described in Section 2.1.2 . In this procedure , all the nodes on one level of ...
... tion very quickly . But they also often spend a lot of time exploring unfruitful paths . The simplest alternative strategy is a breadth - first search , as described in Section 2.1.2 . In this procedure , all the nodes on one level of ...
Página 105
... tion of the cities follows some natural patterns . This is a very much harder question to answer . The A * algorithm ... tion whose average cost is some amount greater than some unknown best solu- tion . We may even want to know the ...
... tion of the cities follows some natural patterns . This is a very much harder question to answer . The A * algorithm ... tion whose average cost is some amount greater than some unknown best solu- tion . We may even want to know the ...
Página 196
... tion . Notice that it contains three elements in its evidence section . It is a typi- cal MYCIN rule . Since we have a formula for computing the CF of a hypothesis from a set of independent CF's given by individual pieces of evidence ...
... tion . Notice that it contains three elements in its evidence section . It is a typi- cal MYCIN rule . Since we have a formula for computing the CF of a hypothesis from a set of independent CF's given by individual pieces of evidence ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety