Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... UNIT Basic < SELF > < Local Airports ( Setof ( an Airport with Location - [ GO043 UNIT Individual < SELF { ( a Person with ThisOne ) ) ; DEFAULT } > ] FirstName = ' Juani LastName = Age = { ( a ForeignName ) ( a String with ...
... UNIT Basic < SELF > < Local Airports ( Setof ( an Airport with Location - [ GO043 UNIT Individual < SELF { ( a Person with ThisOne ) ) ; DEFAULT } > ] FirstName = ' Juani LastName = Age = { ( a ForeignName ) ( a String with ...
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... UNIT Basic < SELF { ( an Animal ) ( ( a Pet ) } > ] [ Pluto UNIT Individual < SELF ( a Dog ) > ] [ Mickey UNIT Individual < SELF ( which Owns Pluto ) > ] [ Minnie UNIT Individual < SELF ( which Owns ( a DogLicense ) ) > ] [ Ownership UNIT ...
... UNIT Basic < SELF { ( an Animal ) ( ( a Pet ) } > ] [ Pluto UNIT Individual < SELF ( a Dog ) > ] [ Mickey UNIT Individual < SELF ( which Owns Pluto ) > ] [ Minnie UNIT Individual < SELF ( which Owns ( a DogLicense ) ) > ] [ Ownership UNIT ...
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... units ( namely : Applics - 2 ) have criterial slots that seem indistinguishable from pre - existing units ! They must be destroyed . Newly created units had their InitialWorths set . Worth : 800 DevicePhysicsObj PhysObj ...
... units ( namely : Applics - 2 ) have criterial slots that seem indistinguishable from pre - existing units ! They must be destroyed . Newly created units had their InitialWorths set . Worth : 800 DevicePhysicsObj PhysObj ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety