Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 7
Página 115
These factors were then combined by attaching to each an appropriate weight
and then adding the terms together . Thus the complete ... But Samuel did not
know the correct weights to assign to each of the components . So he employed a
...
These factors were then combined by attaching to each an appropriate weight
and then adding the terms together . Thus the complete ... But Samuel did not
know the correct weights to assign to each of the components . So he employed a
...
Página 187
One drawback to this approach is that it requires that we discover the optimal
weight to be assigned to each of the factors . ... mechanism in which the weights
are altered each time the program is run , based on its performance during that
run .
One drawback to this approach is that it requires that we discover the optimal
weight to be assigned to each of the factors . ... mechanism in which the weights
are altered each time the program is run , based on its performance during that
run .
Página 365
In designing such programs , it is often difficult to know a priori how much weight
should be attached to each of the features that is being used . One way of finding
the correct such weights is to begin with some estimate of the correct settings ...
In designing such programs , it is often difficult to know a priori how much weight
should be attached to each of the features that is being used . One way of finding
the correct such weights is to begin with some estimate of the correct settings ...
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
Otras 8 secciones no mostradas
Otras ediciones - Ver todas
Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |