Computer Games IILong before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software. |
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Página 104
How the Program Selected its Move After the opponent ' s move was read in , the
first thing the program did was update all of the basic data . This included
determining which strings could be captured , which groups were weak and who
...
How the Program Selected its Move After the opponent ' s move was read in , the
first thing the program did was update all of the basic data . This included
determining which strings could be captured , which groups were weak and who
...
Página 106
Basic Data Now that you know vaguely how Ryder ' s program chose its move ,
you may want to understand just what basic Go structures it used and what their
limitations were . If you don ' t , skip down to the Results section . As I mentioned
in ...
Basic Data Now that you know vaguely how Ryder ' s program chose its move ,
you may want to understand just what basic Go structures it used and what their
limitations were . If you don ' t , skip down to the Results section . As I mentioned
in ...
Página 322
Applying the same procedure to this set of patterns results in a new basic pattern
, and so on . This approach is analogous to the method of moving averages used
in time series analysis . Although the program is flexible enough to vary N and ...
Applying the same procedure to this set of patterns results in a new basic pattern
, and so on . This approach is analogous to the method of moving averages used
in time series analysis . Although the program is flexible enough to vary N and ...
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Contenido
Chess | 3 |
by ALAN M STANIER | 12 |
by Alan M STANIER | 21 |
Derechos de autor | |
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Términos y frases comunes
addition analysis arrangement begin Black block branch called changes chess complete components configuration considered consists corner data structure decision defined described determined developed discs discussed draw edge effect element evaluation example expert fact factor Figure final forcing four function given gives goal Hand heuristic human IAGO important initial interesting knowledge lead learning limited linkage machine means method move node Note object opening opponent pair particular pass pattern pieces planning play player poker position possible present probability problem reason region relations represent routine rules score selection sequence shows side simple situation square stones strategy string structure subgoals success suit tactical territory tournament tree Trick turn weighting White winning