Computer Games IILong before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software. |
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Página 206
If block b remains on the board in all arrangements in A , then b is safe . This
definition is intended to capture the intuitive notion of unconditional life . x does
not play at all , so cannot hinder attempts by x to capture b . By this definition we
have ...
If block b remains on the board in all arrangements in A , then b is safe . This
definition is intended to capture the intuitive notion of unconditional life . x does
not play at all , so cannot hinder attempts by x to capture b . By this definition we
have ...
Página 216
( c ) The results of capturing the single black stone in Figure 1 ( a ) by playing on
all of its liberties . ... Direct capture of a single stone as in the above example is
not a very profitable idea in itself , however , since it takes four moves and gains
just ...
( c ) The results of capturing the single black stone in Figure 1 ( a ) by playing on
all of its liberties . ... Direct capture of a single stone as in the above example is
not a very profitable idea in itself , however , since it takes four moves and gains
just ...
Página 266
Tsumego The main threat used in deterring intrusions into one ' s rightful territory
is the threat to capture the invading stones . It is thus frequently necessary to
evaluate small sections of the board to determine whether a group of stones will
be ...
Tsumego The main threat used in deterring intrusions into one ' s rightful territory
is the threat to capture the invading stones . It is thus frequently necessary to
evaluate small sections of the board to determine whether a group of stones will
be ...
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Contenido
Chess | 3 |
by ALAN M STANIER | 12 |
by ALAN M STANIER | 21 |
Derechos de autor | |
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Términos y frases comunes
analysis arrangement begin Black block branch called changes chess complete components configuration considered consists contains corner data structure decision defined described determined developed discs discussed draw edge effect element evaluation example expert fact factor Figure final forcing four function given gives goal Hand heuristic human IAGO important initial interesting knowledge lead learning limited linkage machine means method move node Note object opening opponent pair particular pass pattern pieces planning play player poker position possible present probability problem reason region relations represent routine rules score selection sequence shows side simple situation square stones strategy string structure subgoals success suit tactical territory tournament tree Trick turn weighting White winning