## Computer Games IILong before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software. |

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Página 144

These lines produce 361 points of

181 black stones . The other player , called White , has 180 white stones . A move

consists of the placing of a stone on one of the vacant points of

These lines produce 361 points of

**intersection**. One player , called Black , has181 black stones . The other player , called White , has 180 white stones . A move

consists of the placing of a stone on one of the vacant points of

**intersection**.Página 204

There is an edge between two

coordinates are equal and the y - coordinates ... An arrangement is a function

from the set of

{ black ...

There is an edge between two

**intersections**just in the case either the x -coordinates are equal and the y - coordinates ... An arrangement is a function

from the set of

**intersections**I to the set of possible states of each**intersection**, S ={ black ...

Página 205

A region is any set of

For every pair of

entirely within the region . Clearly every block is a region . An

the ...

A region is any set of

**intersections**forming a connected subgraph of the board .For every pair of

**intersections**in a region , there is a path between them lyingentirely within the region . Clearly every block is a region . An

**intersection**is inthe ...

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### Contenido

Chess | 3 |

by ALAN M STANIER | 12 |

by ALAN M STANIER | 21 |

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analysis arrangement begin Black block branch called changes chess complete components configuration considered consists contains corner data structure decision defined described determined developed discs discussed draw edge effect element evaluation example expert fact factor Figure final forcing four function given gives goal Hand heuristic human IAGO important initial interesting knowledge lead learning limited linkage machine means method move node Note object opening opponent pair particular pass pattern pieces planning play player poker position possible present probability problem reason region relations represent routine rules score selection sequence shows side simple situation square stones strategy string structure subgoals success suit tactical territory tournament tree Trick turn weighting White winning