Computer Games IILong before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software. |
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Página 120
Figure 6 looks silly because new knowledge is being generated , and that
knowledge is not being used to guide further searching . Nothing is being
learned from the sequences other than success or failure , so mistakes are being
repeated ...
Figure 6 looks silly because new knowledge is being generated , and that
knowledge is not being used to guide further searching . Nothing is being
learned from the sequences other than success or failure , so mistakes are being
repeated ...
Página 255
Nonprocedural Description of Go Pattern Knowledge 3 . 1 . Go Pattern
Knowledge One of the main features of humans ' game tree - search is that the
tree is narrow and deep but the result is nevertheless accurate . In addition to the
fact that ...
Nonprocedural Description of Go Pattern Knowledge 3 . 1 . Go Pattern
Knowledge One of the main features of humans ' game tree - search is that the
tree is narrow and deep but the result is nevertheless accurate . In addition to the
fact that ...
Página 257
The pattern knowledge should be modularized according to the relationship or
the amount of common parts . A set of pattern knowledge is described in some
Gopal programs , and a Gopal program ( Example , ” in Figure 2 ) consists of
some ...
The pattern knowledge should be modularized according to the relationship or
the amount of common parts . A set of pattern knowledge is described in some
Gopal programs , and a Gopal program ( Example , ” in Figure 2 ) consists of
some ...
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Contenido
Chess | 3 |
by ALAN M STANIER | 12 |
by Alan M STANIER | 21 |
Derechos de autor | |
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Términos y frases comunes
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