Computer Games IILong before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software. |
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Página 30
After the opening lead each player can see two hands — his own and that of the
dummy - leaving two " closed " hands . Any high card ( ace , king , queen , or jack
) that does not appear in the open hands must be in one or the other of the ...
After the opening lead each player can see two hands — his own and that of the
dummy - leaving two " closed " hands . Any high card ( ace , king , queen , or jack
) that does not appear in the open hands must be in one or the other of the ...
Página 33
All 22 case studies reach a suit contract , so the program was restricted to
analysis of opening leads against subslam suit contracts ... Analysis of the lead
requires mechanisms that are awkward to express in any conventional rule
format .
All 22 case studies reach a suit contract , so the program was restricted to
analysis of opening leads against subslam suit contracts ... Analysis of the lead
requires mechanisms that are awkward to express in any conventional rule
format .
Página 356
to determine such things as the hand playing , when four hands have played ,
and what hand is to lead . In essence , this part of the program takes care that all
of the rules of the game are obeyed . Following this , the program expands to ...
to determine such things as the hand playing , when four hands have played ,
and what hand is to lead . In essence , this part of the program takes care that all
of the rules of the game are obeyed . Following this , the program expands to ...
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Contenido
Chess | 3 |
by ALAN M STANIER | 12 |
by ALAN M STANIER | 21 |
Derechos de autor | |
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Términos y frases comunes
analysis arrangement begin Black block branch called changes chess complete components configuration considered consists contains corner data structure decision defined described determined developed discs discussed draw edge effect element evaluation example expert fact factor Figure final forcing four function given gives goal Hand heuristic human IAGO important initial interesting knowledge lead learning limited linkage machine means method move node Note object opening opponent pair particular pass pattern pieces planning play player poker position possible present probability problem reason region relations represent routine rules score selection sequence shows side simple situation square stones strategy string structure subgoals success suit tactical territory tournament tree Trick turn weighting White winning