Computer Games IILong before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software. |
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Página 96
Chess is a game of tactical mobility . The tactical objective of chess , to capture
the King , makes victory ultimately related to piece advantage and tactical
combinations . Since I am not a strong chess player , I ' ll quote Hans Berliner , a
former ...
Chess is a game of tactical mobility . The tactical objective of chess , to capture
the King , makes victory ultimately related to piece advantage and tactical
combinations . Since I am not a strong chess player , I ' ll quote Hans Berliner , a
former ...
Página 98
Tactical gains do not outweigh positional ones ( even to the extreme of sacrificing
a group worth 30 points for positional gain ) . Nor do various positional gains
seem to have a unifying theme . With no clear dominance of tactical gains over ...
Tactical gains do not outweigh positional ones ( even to the extreme of sacrificing
a group worth 30 points for positional gain ) . Nor do various positional gains
seem to have a unifying theme . With no clear dominance of tactical gains over ...
Página 246
PROBE look - ahead produces a kill . led to Black and White plays around g12 ,
the program has been reanalyzing the tactical status of the White h17 string after
every move in the g12 area . This is because PROBE previously had determined
...
PROBE look - ahead produces a kill . led to Black and White plays around g12 ,
the program has been reanalyzing the tactical status of the White h17 string after
every move in the g12 area . This is because PROBE previously had determined
...
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Contenido
Chess | 3 |
by ALAN M STANIER | 12 |
by Alan M STANIER | 21 |
Derechos de autor | |
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Términos y frases comunes
addition analysis arrangement begin Black block branch called changes chess complete components configuration considered consists corner data structure decision defined described determined developed discs discussed draw edge effect element evaluation example expert fact factor Figure final forcing four function given gives goal Hand heuristic human IAGO important initial interesting knowledge lead learning limited linkage machine means method move node Note object opening opponent pair particular pass pattern pieces planning play player poker position possible present probability problem reason region relations represent routine rules score selection sequence shows side simple situation square stones strategy string structure subgoals success suit tactical territory tournament tree Trick turn weighting White winning