Designing Pleasurable Products: An Introduction to the New Human FactorsCRC Press, 2000 M04 27 - 224 páginas More than ever, designers and technologists are considering human factors in the product design process. Consumers are now seen as key to the overall look and usability of products, not just passive users. Traditional thinking assumed that if a task could be accomplished with a reasonable degree of efficiency and comfort, then the product fit the u |
Contenido
1 PLEASURE WITH PRODUCTS | 1 |
2 THE FOUR PLEASURES | 10 |
3 CREATING PLEASURABLE PRODUCTS | 51 |
4 METHODS | 121 |
5 CONCLUSIONS | 181 |
| 183 | |
| 188 | |
Otras ediciones - Ver todas
Designing Pleasurable Products: An Introduction to the New Human Factors Patrick W. Jordan Vista previa limitada - 2002 |
Designing Pleasurable Products: An Introduction to the New Human Factors Patrick W. Jordan Vista previa limitada - 2000 |
Designing Pleasurable Products: An Introduction to the New Human Factors Patrick W. Jordan Sin vista previa disponible - 2000 |
Términos y frases comunes
aesthetic Apple Macintosh asked aspects associated characteristics Citroën 2CV cognitive colour consider context create dimensions disadvantage effect environmentally evaluation participants example experience experiential properties feel Figure finished focus group formal properties functional give glass Global Knives graphics Harley-Davidson highball glass human factors human-factors specialist icon important impression of high interaction design interface investigator issues Janet Peters Kansei Engineering kettle keyboard lifestyle look manufacturers materials menu method mobile phone motorcycle need pleasure package particular product people’s perhaps person physical pictograms plastics play pleasurable products pleasure with products pleasure-based approaches possible potential product benefits specification product design product emphasise product pleasurability product properties prototype questionnaires QWERTY reaction responses seen sensual SEQUAM Similarly simply social sorts sound style tactile target group tasks television tend Think aloud protocols types usability usability-based approaches video cassette recorder visual whilst
