The Game of Go: The National Game of JapanGood Press, 2022 M01 17 - 134 páginas Arthur Smith's 'The Game of Go: The National Game of Japan' is a comprehensive guide to the popular strategy game that has been enjoyed in Japan for centuries. Smith delves into the rules, techniques, and history of Go, offering insights into the gameplay and the strategic thinking required to master this challenging game. Written in a clear and engaging style, the book appeals to both novice players looking to learn the basics and experienced players seeking to improve their skills. With its in-depth analysis and practical advice, 'The Game of Go' serves as an essential resource for anyone interested in the art of strategic thinking and competitive gameplay. Arthur Smith's expertise in the subject is evident throughout the book, as he draws upon his own experiences as a player and a scholar of Japanese culture to provide a nuanced understanding of Go. His passion for the game shines through in his meticulous research and thoughtful commentary, making this book a must-read for anyone fascinated by the rich history and complexities of Go. I highly recommend 'The Game of Go: The National Game of Japan' to both enthusiasts of the game and those curious about Japanese culture and strategic games. |
Dentro del libro
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Página vi
... given the Japanese words and phrases which are used in playing the game, and for those who are not familiar with the system of writing Japanese with Roman characters, I may say that the consonants have the sounds used in English, and ...
... given the Japanese words and phrases which are used in playing the game, and for those who are not familiar with the system of writing Japanese with Roman characters, I may say that the consonants have the sounds used in English, and ...
Página viii
... given in Chess , the whole opening is more or less spoiled , and the scale of handicaps , from the Bishop's Pawn to Queen's Rook , is not very accurate ; and in one variation of the Muzio gambit , so far from being a handicap , it is ...
... given in Chess , the whole opening is more or less spoiled , and the scale of handicaps , from the Bishop's Pawn to Queen's Rook , is not very accurate ; and in one variation of the Muzio gambit , so far from being a handicap , it is ...
Página xiii
... given 350 tsubo of land (a tsubo is as big as two Japanese mats or tatami, and is therefore six feet square), and an annual revenue of 200 koku of rice (a koku is a little more than five bushels). Men of the best intelligence could now ...
... given 350 tsubo of land (a tsubo is as big as two Japanese mats or tatami, and is therefore six feet square), and an annual revenue of 200 koku of rice (a koku is a little more than five bushels). Men of the best intelligence could now ...
Página xvi
... given. A player of the seventh degree also received the honorary title “Jo zu,” or the higher hand. Those of the eighth [12]rank were called “Kan shu,” or the half-way step, and those of the ninth degree were called “Mei shu,” the clear ...
... given. A player of the seventh degree also received the honorary title “Jo zu,” or the higher hand. Those of the eighth [12]rank were called “Kan shu,” or the half-way step, and those of the ninth degree were called “Mei shu,” the clear ...
Página i
... given an idea of the importance of the game in the eyes of the Japanese , and the length of time it has been played , we will proceed to a description of the board and stones , and then take up the details of the play . [ 18 ] [Contents] ...
... given an idea of the importance of the game in the eyes of the Japanese , and the length of time it has been played , we will proceed to a description of the board and stones , and then take up the details of the play . [ 18 ] [Contents] ...
Contenido
vi | |
viii | |
ii | |
iii | |
iii | |
GENERAL METHODS OF PLAY AND TERMINOLOGY OF THE GAME | iv |
V | iv |
ILLUSTRATIVE GAMES | iv |
XX | 119 |
XXI | 121 |
XXII | 123 |
XXIII | 124 |
XXIV | 126 |
XXV | 128 |
I | 130 |
II | 131 |
I | iv |
KEKE II | ii |
III | 17 |
IV | 34 |
V | 47 |
VI | 61 |
JOSEKI AND OPENINGS | 79 |
I | 80 |
II | 86 |
III | 88 |
IV | 90 |
KRE V | 92 |
VI | 94 |
VII | 97 |
VIII | 98 |
IX | 100 |
XI | 103 |
XII | 105 |
XIII | 107 |
XIV | 108 |
XV | 110 |
XVI | 112 |
XVII | 114 |
XVIII | 116 |
XIX | 117 |
III | 134 |
IV | 136 |
V | 138 |
VI | 141 |
VII | 142 |
VIII | 144 |
IX | 146 |
X | 148 |
XI | 150 |
XII | 151 |
XIII | 153 |
XIV | 154 |
XV | 155 |
XVI | 158 |
XVII | 160 |
XVIII | 162 |
XIX | 164 |
XX | 166 |
XXI | 167 |
XXII | 169 |
I | 171 |
II | 38 |
IIIIVV VI | 79 |
VII | 81 |
THE END GAME | 83 |
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Términos y frases comunes
A B C D E F G H J K L M N O P Q R S T advantage adversary beginner Black Contents Black plays black stones Black White 27 Black would play BLACK'S MOVE Chess Chess openings completely surrounded connection Contents Black White Contents Plate corner Dame defends Diagram end positions following stones four stones game of Go Go players groups of stones Handicap Contents Handicap Plate 24 handicap stone Honinbo Dosaku Honinbo Shuye Inseki ishi Japan Joseki kakari kill Kogeima Komoku Korschelt Moku Murase Shuho necessary Osaeru placed Plate 13 Plate 40 play at Q reply retains the Sente rule of Ko Sansha Seki Semeai Shogun shown in Plate side skill stone is played stones on line Table of Contents Takamoku Takes Tenuki territory Tsugu vacant intersections vacant space Victor Hirtzler Watari White Black white group White plays white stones WHITE'S MOVE Yasui Sanchi