The Game of Go: The National Game of JapanGood Press, 2022 M01 17 - 134 páginas Go is a board game of skill and strategy. In this way, it could be likened to Chess but there are no other similarities. It is an extremely difficult game to learn and has not really taken hold much outside Japan. |
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Página v
... Saving Threatened Groups II . Killing Groups III . Playing for “ Ko ” IV . Reciprocal Attacks ( “ Semeai ” ) . V. Connecting Groups VI . " Oi otoshi " VII . Cutting SOLUTIONS TO PROBLEMS PREFACE Table of Contents This book is intended as a.
... Saving Threatened Groups II . Killing Groups III . Playing for “ Ko ” IV . Reciprocal Attacks ( “ Semeai ” ) . V. Connecting Groups VI . " Oi otoshi " VII . Cutting SOLUTIONS TO PROBLEMS PREFACE Table of Contents This book is intended as a.
Página xi
... killed Adzumabito with his sword . On its introduction into Japan a new era opened in the development of the game , but at first it spread very slowly , and it is mentioned a hundred years later that the [ 4 ] number of Go players among ...
... killed Adzumabito with his sword . On its introduction into Japan a new era opened in the development of the game , but at first it spread very slowly , and it is mentioned a hundred years later that the [ 4 ] number of Go players among ...
Página iii
... killed, and it is not necessary for the player having the advantage actually to surround and kill such a group. It is enough if they obviously can be killed. The theory on which this rule proceeds is that if the players play alternately ...
... killed, and it is not necessary for the player having the advantage actually to surround and kill such a group. It is enough if they obviously can be killed. The theory on which this rule proceeds is that if the players play alternately ...
Página iii
... kill the upper six white stones by playing at E 3, and then on the next move can kill the remainder by playing at G 2. Therefore, E 3 is not a perfect “Me,” but is “Kageme.” G 2 is a perfect “Me,” but one is not enough to save the group ...
... kill the upper six white stones by playing at E 3, and then on the next move can kill the remainder by playing at G 2. Therefore, E 3 is not a perfect “Me,” but is “Kageme.” G 2 is a perfect “Me,” but one is not enough to save the group ...
Página iii
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Contenido
vi | |
viii | |
ii | |
iii | |
iii | |
GENERAL METHODS OF PLAY AND TERMINOLOGY OF THE GAME | iv |
V | iv |
ILLUSTRATIVE GAMES | iv |
XX | 119 |
XXI | 121 |
XXII | 123 |
XXIII | 124 |
XXIV | 126 |
XXV | 128 |
I | 130 |
II | 131 |
I | iv |
KEKE II | ii |
III | 17 |
IV | 34 |
V | 47 |
VI | 61 |
JOSEKI AND OPENINGS | 79 |
I | 80 |
II | 86 |
III | 88 |
IV | 90 |
KRE V | 92 |
VI | 94 |
VII | 97 |
VIII | 98 |
IX | 100 |
XI | 103 |
XII | 105 |
XIII | 107 |
XIV | 108 |
XV | 110 |
XVI | 112 |
XVII | 114 |
XVIII | 116 |
XIX | 117 |
III | 134 |
IV | 136 |
V | 138 |
VI | 141 |
VII | 142 |
VIII | 144 |
IX | 146 |
X | 148 |
XI | 150 |
XII | 151 |
XIII | 153 |
XIV | 154 |
XV | 155 |
XVI | 158 |
XVII | 160 |
XVIII | 162 |
XIX | 164 |
XX | 166 |
XXI | 167 |
XXII | 169 |
I | 171 |
II | 38 |
IIIIVV VI | 79 |
VII | 81 |
THE END GAME | 83 |
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Términos y frases comunes
A B C D E F G H J K L M N O P Q R S T advantage adversary beginner Black Contents Black plays black stones Black White 27 Black would play BLACK'S MOVE Chess Chess openings completely surrounded connection Contents Black White Contents Plate corner Dame defends Diagram end positions following stones four stones game of Go Go players groups of stones Handicap Contents Handicap Plate 24 handicap stone Honinbo Dosaku Honinbo Shuye Inseki ishi Japan Joseki kakari kill Kogeima Komoku Korschelt Moku Murase Shuho necessary Osaeru placed Plate 13 Plate 40 play at Q reply retains the Sente rule of Ko Sansha Seki Semeai Shogun shown in Plate side skill stone is played stones on line Table of Contents Takamoku Takes Tenuki territory Tsugu vacant intersections vacant space Victor Hirtzler Watari White Black white group White plays white stones WHITE'S MOVE Yasui Sanchi