McGraw-Hill, 1991 - 621 páginas
The breadth of A. I. is explored and explained in this best selling text. Assuming no prior knowledge,it covers topics like neural networks and robotics. This text explores the range of problems which have been and remain to be solved using A. I. tools and techniques. The second half of this text is an excellent reference.
Thus, RTA* is able to make progress toward a goal state without having to plan a
complete sequence of solution steps in advance. RTA* was inspired to a degree
by work on computer games. As we mentioned in Chapter 1 2, game-playing ...
Computer Games. New York: Springer- Verlag. Lifschitz, V. 1985. Closed-world
databases and circumscription. Artificial Intelligence 27(2):229- 235. (Reprinted
in Readings in Nonmonotonic Reasoning (1987), ed. M. Ginsberg, published by
Cambridge: Cambridge University Press. Wilcox, B. 1988. Computer Go. In
Computer Games, ed. D. N. L. Levy. New York: Springer- Verlag. Wilensky, R.
1981. PAM. In Inside Computer Understanding, ed. R. C. Schank and C. K.
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very poor book for novice.Assumes u already know AI and the language is not at all user friendly.One has to read a sentence repeatedly to get a grasp and some times even then u don't understand.Go for other books much better than this
not soo good to go for novice
What Is Artificial Intelligence?
Problems Problem Spaces and Search
Heuristic Search Techniques
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