The breadth of A. I. is explored and explained in this best selling text. Assuming no prior knowledge,it covers topics like neural networks and robotics. This text explores the range of problems which have been and remain to be solved using A. I. tools and techniques. The second half of this text is an excellent reference.
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2 : Another Way to Describe Chess Moves then play chess by starting at an initial
state , using a set of rules to move from one state to another , and attempting to
end up in one of a set of final states . This state space representation seems ...
Chess Research on computer chess actually predates the field we call artificial
intelligence . Shannon ( 1950 ) was the first to propose a method for automating
the game , and two early chess programs were written by Greenblatt et al .
Go Go is a very difficult game to play by machine since the average branching
factor of the game tree is very high . Brute force search , therefore , is not as
effective as it is in chess . Human go players make up for their inability to search
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very poor book for novice.Assumes u already know AI and the language is not at all user friendly.One has to read a sentence repeatedly to get a grasp and some times even then u don't understand.Go for other books much better than this
not soo good to go for novice
Heuristic Search Techniques
Knowledge Representation Issues
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