The breadth of A. I. is explored and explained in this best selling text. Assuming no prior knowledge,it covers topics like neural networks and robotics. This text explores the range of problems which have been and remain to be solved using A. I. tools and techniques. The second half of this text is an excellent reference.
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Chapter 12 Game Playing 12.1 Overview Games hold an inexplicable fascination
for many people , and the notion that computers might play games has existed at
least as long as computers . Charles Babbage , the nineteenth - century ...
Go Go is a very difficult game to play by machine since the average branching
factor of the game tree very high . ... It is probable that go - playing programs must
also be knowledge - based , since today's brute - force programs cannot compete
In other words , when playing a card that is the same suit as the card that was
played first , if the trick possibly contains points , then play a low card . At last ,
FOO has translated the rather vague advice " avoid taking points ” into a specific
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very poor book for novice.Assumes u already know AI and the language is not at all user friendly.One has to read a sentence repeatedly to get a grasp and some times even then u don't understand.Go for other books much better than this
not soo good to go for novice
What Is Artificial Intelligence?
Problems Problem Spaces and Search
Heuristic Search Techniques
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