The Game of GoBookRix, 2014 M06 2 - 179 páginas The Game of Go by Arthur Smith (1870-1929), first published in 1908. This book is intended as a practical guide to the game of Go. It is especially designed to assist students of the game who have acquired a smattering of it in some way and who wish to investigate it further at their leisure. Go (Chinese: weiqi, Japanese: igo, Korean: baduk, Vietnamese: cờ vây, common meaning: "encircling game") is a board game for two players that originated in China more than 2,500 years ago. The game is noted for being rich in strategy despite its relatively simple rules. According to chess master Emanuel Lasker: "The rules of Go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe, they almost certainly play Go." |
Dentro del libro
Resultados 1-5 de 51
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Arthur Smith. CHAPTER. III. RULES. OF. PLAY. The players play alternately, and the weaker player has the black stones and ... may place them wherever they please, with the single exception of the case called “Ko,” which will be hereafter ...
Arthur Smith. CHAPTER. III. RULES. OF. PLAY. The players play alternately, and the weaker player has the black stones and ... may place them wherever they please, with the single exception of the case called “Ko,” which will be hereafter ...
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... play on the three vacant intersections at M 11, N 11, and O 11. The same group of stones is shown in Diagram x completely surrounded. (It may be said in passing that White must play at N 11 first or the black stones can defend ...
... play on the three vacant intersections at M 11, N 11, and O 11. The same group of stones is shown in Diagram x completely surrounded. (It may be said in passing that White must play at N 11 first or the black stones can defend ...
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... play alternately, no advantage would be gained by either side in the process of actually surrounding such a group, and its completion would only be a waste of time. But let us suppose that a black group at the end of the game is found ...
... play alternately, no advantage would be gained by either side in the process of actually surrounding such a group, and its completion would only be a waste of time. But let us suppose that a black group at the end of the game is found ...
Página iv
... would do well to work out this situation for himself. The series of diagrams ... play is shown on Plate 10, depicting a complete game. In Plate 3, Diagram v, the white group is shown externally surrounded, and the black ... Black has added ...
... would do well to work out this situation for himself. The series of diagrams ... play is shown on Plate 10, depicting a complete game. In Plate 3, Diagram v, the white group is shown externally surrounded, and the black ... Black has added ...
Página v
... Black again plays at J 18, adds one more stone, and we have the situation shown in Plate 5, Diagram ii, where it is obvious that White must play ... would play on one of these vacant spaces, and if White killed the stone (which it would not ...
... Black again plays at J 18, adds one more stone, and we have the situation shown in Plate 5, Diagram ii, where it is obvious that White must play ... would play on one of these vacant spaces, and if White killed the stone (which it would not ...
Contenido
Sección 13 | 8 |
Sección 14 | 20 |
Sección 15 | 13 |
Sección 16 | 18 |
Sección 17 | 32 |
Sección 18 | 40 |
Sección 19 | 42 |
Sección 20 | 42 |
Sección 9 | xi |
Sección 10 | xi |
Sección 11 | xi |
Sección 12 | xvi |
Sección 21 | 44 |
Sección 22 | 10 |
Sección 23 | 16 |
Sección 24 | 17 |
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Términos y frases comunes
actual play advantage adversary adversary’s stones beginner better game Black plays black stones Black would play Black’s territory capture Chess Chess openings commencing completely surrounded Dame dead stones defends Diagram edge end game end positions following stones four stones gained game of Go Go players group of stones Handicap Black White Handicap Plate 24 handicap stone Handicap White Black Honinbo Dosaku Honinbo Shuye Inseki Japan Joseki Jowa Kageme kakari kill Kogeima Komoku Korschelt means methods of play Murase Shuho necessary opening Osaeru placed Plate 13 Plate 37 Plate 42 play at Q prevents White reply retains the Sente right-hand corner rule of Ko Seki Semeai Shogun shown in Plate side situation skill stone is played stones on line Takamoku Takes Tenuki three stones Tsugu vacant intersections vacant space Watari weaker player White attacks white group White plays white stones White threatens Yasui Sanchi