The Game of GoBookRix, 2014 M06 2 - 179 páginas The Game of Go by Arthur Smith (1870-1929), first published in 1908. This book is intended as a practical guide to the game of Go. It is especially designed to assist students of the game who have acquired a smattering of it in some way and who wish to investigate it further at their leisure. Go (Chinese: weiqi, Japanese: igo, Korean: baduk, Vietnamese: cờ vây, common meaning: "encircling game") is a board game for two players that originated in China more than 2,500 years ago. The game is noted for being rich in strategy despite its relatively simple rules. According to chess master Emanuel Lasker: "The rules of Go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe, they almost certainly play Go." |
Dentro del libro
Resultados 1-5 de 13
Página
... Murase Shuho, who was the best player in Japan at the time his article was written (about 1880). My acquaintance with the game has been acquired from Mr. Mokichi Nakamura, a Japanese resident of this country, who is an excellent player ...
... Murase Shuho, who was the best player in Japan at the time his article was written (about 1880). My acquaintance with the game has been acquired from Mr. Mokichi Nakamura, a Japanese resident of this country, who is an excellent player ...
Página
... Murase Shuho. At present there is one player who holds the ninth degree. His name is Honinbo Shuyei, and he is the only player who has attained the ninth degree during the period called the “Meiji,” or since the fall of the Shogunate ...
... Murase Shuho. At present there is one player who holds the ninth degree. His name is Honinbo Shuyei, and he is the only player who has attained the ninth degree during the period called the “Meiji,” or since the fall of the Shogunate ...
Página
... Murase Shuho, to whom reference has already been made. The Honinbo school is the successor of the old Academy, while the new school has made one or two innovations, one of the most fortunate being a rule that no game shall last longer ...
... Murase Shuho, to whom reference has already been made. The Honinbo school is the successor of the old Academy, while the new school has made one or two innovations, one of the most fortunate being a rule that no game shall last longer ...
Página xi
Alcanzaste el límite de visualización de este libro.
Alcanzaste el límite de visualización de este libro.
Página xxiv
Alcanzaste el límite de visualización de este libro.
Alcanzaste el límite de visualización de este libro.
Contenido
Sección 13 | 8 |
Sección 14 | 20 |
Sección 15 | 13 |
Sección 16 | 18 |
Sección 17 | 32 |
Sección 18 | 40 |
Sección 19 | 42 |
Sección 20 | 42 |
Sección 9 | xi |
Sección 10 | xi |
Sección 11 | xi |
Sección 12 | xvi |
Sección 21 | 44 |
Sección 22 | 10 |
Sección 23 | 16 |
Sección 24 | 17 |
Otras ediciones - Ver todas
Términos y frases comunes
actual play advantage adversary adversary’s stones beginner better game Black plays black stones Black would play Black’s territory capture Chess Chess openings commencing completely surrounded Dame dead stones defends Diagram edge end game end positions following stones four stones gained game of Go Go players group of stones Handicap Black White Handicap Plate 24 handicap stone Handicap White Black Honinbo Dosaku Honinbo Shuye Inseki Japan Joseki Jowa Kageme kakari kill Kogeima Komoku Korschelt means methods of play Murase Shuho necessary opening Osaeru placed Plate 13 Plate 37 Plate 42 play at Q prevents White reply retains the Sente right-hand corner rule of Ko Seki Semeai Shogun shown in Plate side situation skill stone is played stones on line Takamoku Takes Tenuki three stones Tsugu vacant intersections vacant space Watari weaker player White attacks white group White plays white stones White threatens Yasui Sanchi