The Game of GoBookRix, 2014 M06 2 - 179 páginas The Game of Go by Arthur Smith (1870-1929), first published in 1908. This book is intended as a practical guide to the game of Go. It is especially designed to assist students of the game who have acquired a smattering of it in some way and who wish to investigate it further at their leisure. Go (Chinese: weiqi, Japanese: igo, Korean: baduk, Vietnamese: cờ vây, common meaning: "encircling game") is a board game for two players that originated in China more than 2,500 years ago. The game is noted for being rich in strategy despite its relatively simple rules. According to chess master Emanuel Lasker: "The rules of Go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe, they almost certainly play Go." |
Dentro del libro
Resultados 1-5 de 32
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... stones necessary in order to take one; neither do four stones placed on the adjacent diagonal intersections cause a ... group of stones is surrounded by the minimum number requisite under the rule, for in that case the player whose ...
... stones necessary in order to take one; neither do four stones placed on the adjacent diagonal intersections cause a ... group of stones is surrounded by the minimum number requisite under the rule, for in that case the player whose ...
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... White must play at N 11 first or the black stones can defend themselves; we shall understand this better in a moment.) In practice it often happens that a stone or group of Plate 2 stones is regarded as dead before it is.
... White must play at N 11 first or the black stones can defend themselves; we shall understand this better in a moment.) In practice it often happens that a stone or group of Plate 2 stones is regarded as dead before it is.
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... stones to save themselves. If, however, the situation is so clearly hopeless that the adversary is not replying move for move, then every stone added to such a group means a loss of two points. At the end of the game such abandoned groups ...
... stones to save themselves. If, however, the situation is so clearly hopeless that the adversary is not replying move for move, then every stone added to such a group means a loss of two points. At the end of the game such abandoned groups ...
Página i
... stone is played at F 15, although it is played on an intersection entirely surrounded by white stones, it nevertheless lives because the moment it is played it has the effect of killing the entire white group; that is to say, a stone ...
... stone is played at F 15, although it is played on an intersection entirely surrounded by white stones, it nevertheless lives because the moment it is played it has the effect of killing the entire white group; that is to say, a stone ...
Página iii
... group was safe, but Black can kill the upper six white stones by playing at E3, and then on the next move can kill ... group. In this group if the stone at F4 or D 2 were white, there would be two perfect “Me,” and the group would be ...
... group was safe, but Black can kill the upper six white stones by playing at E3, and then on the next move can kill ... group. In this group if the stone at F4 or D 2 were white, there would be two perfect “Me,” and the group would be ...
Contenido
Sección 13 | 8 |
Sección 14 | 20 |
Sección 15 | 13 |
Sección 16 | 18 |
Sección 17 | 32 |
Sección 18 | 40 |
Sección 19 | 42 |
Sección 20 | 42 |
Sección 9 | xi |
Sección 10 | xi |
Sección 11 | xi |
Sección 12 | xvi |
Sección 21 | 44 |
Sección 22 | 10 |
Sección 23 | 16 |
Sección 24 | 17 |
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Términos y frases comunes
actual play advantage adversary adversary’s stones beginner better game Black plays black stones Black would play Black’s territory capture Chess Chess openings commencing completely surrounded Dame dead stones defends Diagram edge end game end positions following stones four stones gained game of Go Go players group of stones Handicap Black White Handicap Plate 24 handicap stone Handicap White Black Honinbo Dosaku Honinbo Shuye Inseki Japan Joseki Jowa Kageme kakari kill Kogeima Komoku Korschelt means methods of play Murase Shuho necessary opening Osaeru placed Plate 13 Plate 37 Plate 42 play at Q prevents White reply retains the Sente right-hand corner rule of Ko Seki Semeai Shogun shown in Plate side situation skill stone is played stones on line Takamoku Takes Tenuki three stones Tsugu vacant intersections vacant space Watari weaker player White attacks white group White plays white stones White threatens Yasui Sanchi