The Game of GoBookRix, 2014 M06 2 - 179 páginas The Game of Go by Arthur Smith (1870-1929), first published in 1908. This book is intended as a practical guide to the game of Go. It is especially designed to assist students of the game who have acquired a smattering of it in some way and who wish to investigate it further at their leisure. Go (Chinese: weiqi, Japanese: igo, Korean: baduk, Vietnamese: cờ vây, common meaning: "encircling game") is a board game for two players that originated in China more than 2,500 years ago. The game is noted for being rich in strategy despite its relatively simple rules. According to chess master Emanuel Lasker: "The rules of Go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe, they almost certainly play Go." |
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... openings guide our play in that game. Stones so played in the opening are called “Joseki” by the Japanese. Nevertheless, I think that in the early part of the game the play is somewhat indefinite for any player of ordinary skill. On the ...
... openings guide our play in that game. Stones so played in the opening are called “Joseki” by the Japanese. Nevertheless, I think that in the early part of the game the play is somewhat indefinite for any player of ordinary skill. On the ...
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... openings with handicaps have been studied quite as much as those without handicaps. In regard to the time required to play a game of Go, it may be said that ordinary players finish a game in an hour or two, but as in Chess, a ...
... openings with handicaps have been studied quite as much as those without handicaps. In regard to the time required to play a game of Go, it may be said that ordinary players finish a game in an hour or two, but as in Chess, a ...
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... opening the game then in use are still studied, although they have been somewhat superseded. The best games were played by the Honinbos Dosaku and Jowa and Yasui Sanchi. On the fall of the Shogunate in the year 1868 the Go Academy came ...
... opening the game then in use are still studied, although they have been somewhat superseded. The best games were played by the Honinbos Dosaku and Jowa and Yasui Sanchi. On the fall of the Shogunate in the year 1868 the Go Academy came ...
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Contenido
Sección 13 | 8 |
Sección 14 | 20 |
Sección 15 | 13 |
Sección 16 | 18 |
Sección 17 | 32 |
Sección 18 | 40 |
Sección 19 | 42 |
Sección 20 | 42 |
Sección 9 | xi |
Sección 10 | xi |
Sección 11 | xi |
Sección 12 | xvi |
Sección 21 | 44 |
Sección 22 | 10 |
Sección 23 | 16 |
Sección 24 | 17 |
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Términos y frases comunes
actual play advantage adversary adversary’s stones beginner better game Black plays black stones Black would play Black’s territory capture Chess Chess openings commencing completely surrounded Dame dead stones defends Diagram edge end game end positions following stones four stones gained game of Go Go players group of stones Handicap Black White Handicap Plate 24 handicap stone Handicap White Black Honinbo Dosaku Honinbo Shuye Inseki Japan Joseki Jowa Kageme kakari kill Kogeima Komoku Korschelt means methods of play Murase Shuho necessary opening Osaeru placed Plate 13 Plate 37 Plate 42 play at Q prevents White reply retains the Sente right-hand corner rule of Ko Seki Semeai Shogun shown in Plate side situation skill stone is played stones on line Takamoku Takes Tenuki three stones Tsugu vacant intersections vacant space Watari weaker player White attacks white group White plays white stones White threatens Yasui Sanchi