The Game of GoThe Game of Go by Arthur Smith (1870-1929), first published in 1908. This book is intended as a practical guide to the game of Go. It is especially designed to assist students of the game who have acquired a smattering of it in some way and who wish to investigate it further at their leisure. Go (Chinese: weiqi, Japanese: igo, Korean: baduk, Vietnamese: cờ vây, common meaning: "encircling game") is a board game for two players that originated in China more than 2,500 years ago. The game is noted for being rich in strategy despite its relatively simple rules. According to chess master Emanuel Lasker: "The rules of Go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe, they almost certainly play Go." |
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necessary that a stone should also be surrounded diagonally, which would make
eight stones necessary in order to ... In order to capture a group or chain of
stones containing vacant space, it must be completely surrounded inside and out;
...
necessary that a stone should also be surrounded diagonally, which would make
eight stones necessary in order to ... In order to capture a group or chain of
stones containing vacant space, it must be completely surrounded inside and out;
...
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must be completely surrounded inside and out; for instance, the black group
shown on Plate 2, Diagram ix, while it has no hope of life if it is White's play is
nevertheless not completely surrounded. In order to surround it, it is necessary to
play ...
must be completely surrounded inside and out; for instance, the black group
shown on Plate 2, Diagram ix, while it has no hope of life if it is White's play is
nevertheless not completely surrounded. In order to surround it, it is necessary to
play ...
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Plate 2 stones is regarded as dead before it is completely surrounded, because
when the situation is observed to be hopeless the losing player abandons it, and
addresses his energies to some other part of the board. It is advantageous for the
...
Plate 2 stones is regarded as dead before it is completely surrounded, because
when the situation is observed to be hopeless the losing player abandons it, and
addresses his energies to some other part of the board. It is advantageous for the
...
Página i
There, if a black stone is played at F 15, although it is played on an intersection
entirely surrounded by white stones, ... played on an intersection where it is
completely surrounded if as it is played it has the effect of completely surrounding
the ...
There, if a black stone is played at F 15, although it is played on an intersection
entirely surrounded by white stones, ... played on an intersection where it is
completely surrounded if as it is played it has the effect of completely surrounding
the ...
Página viii
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GO
Crítica de los usuarios - grjade - Overstock.comI bought this book for my son who is interested in learning the strategies involved in playing this game. He was delighted with this book. Leer comentario completo
Contenido
Sección 13 | 8 |
Sección 14 | 20 |
Sección 15 | 13 |
Sección 16 | 18 |
Sección 17 | 32 |
Sección 18 | 40 |
Sección 19 | 42 |
Sección 20 | 42 |
Sección 9 | xi |
Sección 10 | xi |
Sección 11 | xi |
Sección 12 | xvi |
Sección 21 | 44 |
Sección 22 | 10 |
Sección 23 | 16 |
Sección 24 | 17 |
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Términos y frases comunes
actual play advantage adversary adversary’s stones beginner better game Black plays black stones Black would play Black’s territory capture Chess Chess openings commencing completely surrounded Dame dead stones defends Diagram edge end game end positions following stones four stones gained game of Go Go players group of stones Handicap Black White Handicap Plate 24 handicap stone Handicap White Black Honinbo Dosaku Honinbo Shuye Inseki Japan Joseki Jowa Kageme kakari kill Kogeima Komoku Korschelt means methods of play Murase Shuho necessary opening Osaeru placed Plate 13 Plate 37 Plate 42 play at Q prevents White reply retains the Sente right-hand corner rule of Ko Seki Semeai Shogun shown in Plate side situation skill stone is played stones on line Takamoku Takes Tenuki three stones Tsugu vacant intersections vacant space Watari weaker player White attacks white group White plays white stones White threatens Yasui Sanchi