The Game of GoBookRix, 2014 M06 2 - 179 páginas The Game of Go by Arthur Smith (1870-1929), first published in 1908. This book is intended as a practical guide to the game of Go. It is especially designed to assist students of the game who have acquired a smattering of it in some way and who wish to investigate it further at their leisure. Go (Chinese: weiqi, Japanese: igo, Korean: baduk, Vietnamese: cờ vây, common meaning: "encircling game") is a board game for two players that originated in China more than 2,500 years ago. The game is noted for being rich in strategy despite its relatively simple rules. According to chess master Emanuel Lasker: "The rules of Go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe, they almost certainly play Go." |
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... end decide the victory. Battles occur in various parts of the board, and sometimes several are going on at the game time. Strong positions are besieged and captured, and whole armies are cut off from their line of communications and are ...
... end decide the victory. Battles occur in various parts of the board, and sometimes several are going on at the game time. Strong positions are besieged and captured, and whole armies are cut off from their line of communications and are ...
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... positions, which limit the player in his choice of moves, just as the recognized Chess openings guide our play in ... end of the game, perhaps in the last moments, an almost certain defeat may by some clever move be changed into a ...
... positions, which limit the player in his choice of moves, just as the recognized Chess openings guide our play in ... end of the game, perhaps in the last moments, an almost certain defeat may by some clever move be changed into a ...
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... positions as players at the court of a daimio, or traveled through the country (like the poets and swordsmen of that ... end and remained there, making their living as teachers of the game. At the time of the founding of the Academy ...
... positions as players at the court of a daimio, or traveled through the country (like the poets and swordsmen of that ... end and remained there, making their living as teachers of the game. At the time of the founding of the Academy ...
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Contenido
Sección 13 | 8 |
Sección 14 | 20 |
Sección 15 | 13 |
Sección 16 | 18 |
Sección 17 | 32 |
Sección 18 | 40 |
Sección 19 | 42 |
Sección 20 | 42 |
Sección 9 | xi |
Sección 10 | xi |
Sección 11 | xi |
Sección 12 | xvi |
Sección 21 | 44 |
Sección 22 | 10 |
Sección 23 | 16 |
Sección 24 | 17 |
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Términos y frases comunes
actual play advantage adversary adversary’s stones beginner better game Black plays black stones Black would play Black’s territory capture Chess Chess openings commencing completely surrounded Dame dead stones defends Diagram edge end game end positions following stones four stones gained game of Go Go players group of stones Handicap Black White Handicap Plate 24 handicap stone Handicap White Black Honinbo Dosaku Honinbo Shuye Inseki Japan Joseki Jowa Kageme kakari kill Kogeima Komoku Korschelt means methods of play Murase Shuho necessary opening Osaeru placed Plate 13 Plate 37 Plate 42 play at Q prevents White reply retains the Sente right-hand corner rule of Ko Seki Semeai Shogun shown in Plate side situation skill stone is played stones on line Takamoku Takes Tenuki three stones Tsugu vacant intersections vacant space Watari weaker player White attacks white group White plays white stones White threatens Yasui Sanchi