Computer Games I
Springer New York, 1988 M03 28 - 456 páginas
Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.
10 páginas coinciden con "The Game of Go" en este libro.
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by EDWARD O THORP
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accept advantage algorithm analysis approach ARRAY assigned ATTACKS backgammon BEGIN better Black board position calculation called chance chess program coefficients combination complete considered continuations count credited depth described determine direction double effect endgame evaluation evaluation function example expectation fact Figure final force four further given gives goal heuristics human important improve increase indicated initial INRS involved King leading learning limit look look-ahead machine Master material method move necessary node NOVE opening opponent opponent's parameters pawn performance piece play player polynomial position possible present probability problem procedure produce reached reason roll ROOK routine running saved score selection side simple situation squares strategy Table terminal tests tournament tree TRUE turn variations White winning