Computer Games ISpringer New York, 1988 M03 28 - 456 páginas Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games. |
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Página 83
... calculations . The " vocabulary " of an electronic computer may include as many as 30 different types of orders . After the machine is provided with a program , the initial numbers required for the calculation are placed in the ...
... calculations . The " vocabulary " of an electronic computer may include as many as 30 different types of orders . After the machine is provided with a program , the initial numbers required for the calculation are placed in the ...
Página 119
... calculations in our programs as the number of half - moves up to the beginning of the forced variations . For example , when we claim that the program plays the game with a depth of calculation of two half - moves it means that the ...
... calculations in our programs as the number of half - moves up to the beginning of the forced variations . For example , when we claim that the program plays the game with a depth of calculation of two half - moves it means that the ...
Página 350
... calculation by an arbitrary number ( usually set at 16 ) until the usage does , in fact , equal this number . After a term has been in use for some time , quite the opposite action is desired so that the more recent experience can ...
... calculation by an arbitrary number ( usually set at 16 ) until the usage does , in fact , equal this number . After a term has been in use for some time , quite the opposite action is desired so that the more recent experience can ...
Contenido
Dama CHAPTER | 10 |
by EDWARD O THORP | 44 |
by EMMETT B KEELER and JOEL SPENCER | 71 |
Derechos de autor | |
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Términos y frases comunes
00 BEGIN alpha alpha-beta pruning analysis ANORS ARRAY Artificial Intelligence assigned ATTACKS backgammon best move BIT BOARD Black King board position CAPTURE MOVE CASTLE checkers chess players chess program coefficients computer chess considered continuations coordinate squares cube depth DESTINATION SQUARES double endgame endgame play ENPASSANT evaluation function example EXIT Figure FILE frontier squares goal GOTO heuristics home board human players INDEX INITIALIZE INRS INTJ INTR INTS INTT INTV INTY JNTJ JNTK JNTM KAISSA killer heuristic learning legal moves letters Levy MAC HACK machine mate middle game minimax MOVESI opponent opponent's PANN parameters passed pawn piece pips plausibility play polynomial possible PRIONE problem procedure pruning roll ROOK routine SCRATCH selection side situation state-class static evaluation strategy Table technique terminal positions transposition table tree-search variations White King winning words