Computer Games ISpringer New York, 1988 M03 28 - 456 páginas Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games. |
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Página 139
... called CHESS 3.0 . As the program has grown in age and strength so its name has been amended and it is currently ( 1975 ) called CHESS 4.4 . Here is a brief description of how the program decides on its moves . The program performs a ...
... called CHESS 3.0 . As the program has grown in age and strength so its name has been amended and it is currently ( 1975 ) called CHESS 4.4 . Here is a brief description of how the program decides on its moves . The program performs a ...
Página 271
... called to do this when the program is first activated are INISYN , INIXTP , and INICON . A fourth procedure ( INITAL ) is called by the main program to 2.7 . Creating a Chess Player 271.
... called to do this when the program is first activated are INISYN , INIXTP , and INICON . A fourth procedure ( INITAL ) is called by the main program to 2.7 . Creating a Chess Player 271.
Página 272
David N.L. Levy. ( INITAL ) is called by the main program to get ready for a new game . It will be called more than once if the user wishes to play more than one game . During the development of the program , it is necessary to determine ...
David N.L. Levy. ( INITAL ) is called by the main program to get ready for a new game . It will be called more than once if the user wishes to play more than one game . During the development of the program , it is necessary to determine ...
Contenido
Dama CHAPTER | 10 |
by EDWARD O THORP | 44 |
by EMMETT B KEELER and JOEL SPENCER | 71 |
Derechos de autor | |
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Términos y frases comunes
00 BEGIN alpha alpha-beta pruning analysis ANORS ARRAY Artificial Intelligence assigned ATTACKS backgammon best move BIT BOARD Black King board position CAPTURE MOVE CASTLE checkers chess players chess program coefficients computer chess considered continuations coordinate squares cube depth DESTINATION SQUARES double endgame endgame play ENPASSANT evaluation function example EXIT Figure FILE frontier squares goal GOTO heuristics home board human players INDEX INITIALIZE INRS INTJ INTR INTS INTT INTV INTY JNTJ JNTK JNTM KAISSA killer heuristic learning legal moves letters Levy MAC HACK machine mate middle game minimax MOVESI opponent opponent's PANN parameters passed pawn piece pips plausibility play polynomial possible PRIONE problem procedure pruning roll ROOK routine SCRATCH selection side situation state-class static evaluation strategy Table technique terminal positions transposition table tree-search variations White King winning words