Computer Games ISpringer New York, 1988 M03 28 - 456 páginas Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games. |
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Página 37
... performance of the program : ( 1 ) Performance on a problem set in an intermediate level instruction book ( Holland , 1974 ) . ( 2 ) Games against other backgammon programs or earlier versions of our own program . ( 3 ) Performance ...
... performance of the program : ( 1 ) Performance on a problem set in an intermediate level instruction book ( Holland , 1974 ) . ( 2 ) Games against other backgammon programs or earlier versions of our own program . ( 3 ) Performance ...
Página 98
... performance level except very crudely . We should compare an 8 x 8 version of the Los Alamos program with the Bernstein program , and we also need more games with each to provide reliable estimates of performance . Since the 8 x 8 ...
... performance level except very crudely . We should compare an 8 x 8 version of the Los Alamos program with the Bernstein program , and we also need more games with each to provide reliable estimates of performance . Since the 8 x 8 ...
Página 218
... performance of Greenblatt's pro- gram in the more important parts of three of the games played . For this pur- pose we used the version of his program which was discussed in his article , and which is currently running on the PDP - 10 ...
... performance of Greenblatt's pro- gram in the more important parts of three of the games played . For this pur- pose we used the version of his program which was discussed in his article , and which is currently running on the PDP - 10 ...
Contenido
Dama CHAPTER | 10 |
by EDWARD O THORP | 44 |
by EMMETT B KEELER and JOEL SPENCER | 71 |
Derechos de autor | |
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Términos y frases comunes
00 BEGIN alpha alpha-beta pruning analysis ANORS ARRAY Artificial Intelligence assigned ATTACKS backgammon best move BIT BOARD Black King board position CAPTURE MOVE CASTLE checkers chess players chess program coefficients computer chess considered continuations coordinate squares cube depth DESTINATION SQUARES double endgame endgame play ENPASSANT evaluation function example EXIT Figure FILE frontier squares goal GOTO heuristics home board human players INDEX INITIALIZE INRS INTJ INTR INTS INTT INTV INTY JNTJ JNTK JNTM KAISSA killer heuristic learning legal moves letters Levy MAC HACK machine mate middle game minimax MOVESI opponent opponent's PANN parameters passed pawn piece pips plausibility play polynomial possible PRIONE problem procedure pruning roll ROOK routine SCRATCH selection side situation state-class static evaluation strategy Table technique terminal positions transposition table tree-search variations White King winning words