Computer Games ISpringer New York, 1988 M03 28 - 456 páginas Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games. |
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Página 34
... produce small variations in the y - coordinate , while in the lower curve they produce no variation at all . However , near the vertical line labeled B , the situation on the lower curve is quite different . Here small variations in the ...
... produce small variations in the y - coordinate , while in the lower curve they produce no variation at all . However , near the vertical line labeled B , the situation on the lower curve is quite different . Here small variations in the ...
Página 104
... produce a static evaluation . For P1 this attempt is successful for the first and second components , yielding values of 5 and 3 , respectively . ( Numbers are used for values throughout this example to keep the picture simple ; in ...
... produce a static evaluation . For P1 this attempt is successful for the first and second components , yielding values of 5 and 3 , respectively . ( Numbers are used for values throughout this example to keep the picture simple ; in ...
Página 233
... produced cutoffs in the immediate past and have been specifically re- membered for that reason . A short list of killers is maintained by the program and whenever the legal capturing moves fail to produce a cutoff , each of the killers ...
... produced cutoffs in the immediate past and have been specifically re- membered for that reason . A short list of killers is maintained by the program and whenever the legal capturing moves fail to produce a cutoff , each of the killers ...
Contenido
Dama CHAPTER | 10 |
by EDWARD O THORP | 44 |
by EMMETT B KEELER and JOEL SPENCER | 71 |
Derechos de autor | |
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00 BEGIN alpha alpha-beta pruning analysis ANORS ARRAY Artificial Intelligence assigned ATTACKS backgammon best move BIT BOARD Black King board position CAPTURE MOVE CASTLE checkers chess players chess program coefficients computer chess considered continuations coordinate squares cube depth DESTINATION SQUARES double endgame endgame play ENPASSANT evaluation function example EXIT Figure FILE frontier squares goal GOTO heuristics home board human players INDEX INITIALIZE INRS INTJ INTR INTS INTT INTV INTY JNTJ JNTK JNTM KAISSA killer heuristic learning legal moves letters Levy MAC HACK machine mate middle game minimax MOVESI opponent opponent's PANN parameters passed pawn piece pips plausibility play polynomial possible PRIONE problem procedure pruning roll ROOK routine SCRATCH selection side situation state-class static evaluation strategy Table technique terminal positions transposition table tree-search variations White King winning words