Digital Art: Painting with PixelsTwenty-First Century Books, 2007 M12 15 - 120 páginas Describes how digital art is used in magazines, books, television, movies, games, the history of the art form, and its future. |
Contenido
Is It Art? | 4 |
The Archaeology of Digital Art | 12 |
CADComputerAided Drawing | 30 |
A Palette of Pixels | 38 |
The Graphic Arts | 58 |
3D Modeling | 70 |
Animation | 80 |
Motion Picture Special Effects | 88 |
Careers in Digital Art | 98 |
Glossary | 108 |
Source NotesSelected Bibliography | 112 |
For Further Information | 113 |
| 116 | |
| 120 | |
Back Cover | 122 |
Términos y frases comunes
3-D MODELING actor Adobe Photoshop advertising airbrush ARCHAEOLOGY OF DIGITAL areas ART DIGITAL ART artist created artists can create artwork bits bump map camera CAREERS IN DIGITAL character color combined comic Comic-book artists complex computer artists computer graphics COMPUTER-AIDED DRAWING computer-generated computer-generated imagery created digitally creative curves detail developed digital animation DIGITAL ART DIGITAL digital artists digital painting dithered drafters electronic engineering example film filmmakers format fractals golden ratio GRAPHIC ARTS graphics tablet harmonograph human illustration instance KoalaPainter layer light live-action look machine magazine mathematicians matte artists morphing MOTION PICTURE SPECIAL movement movie objects original oscilloscope painters PALETTE OF PIXELS patterns photograph PICTURE SPECIAL EFFECTS pixels PIXELS DIGITAL ART raster graphics raster image re-create realistic rendering rotoscoping scene screen shade shapes Spirograph Stewart McKissick techniques texture texture mapping traditional animation traditional painting vector graphics video games visual effects William Vaughn

